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News Rundown. |
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Updates have been rather thin on the ground recently for reasons outlined on the index page, however, things are back to normal now. Below you can find a quick rundown off all the news that has been missed by Amiga Nutta over the past few weeks.
The Last Seal Demo
A demo of the adventure game, The Last seal has been released. Its still in quite an early form, however, it does give a nice idea of the how the current engine to looking.
The demo can be downloaded from the Ancor webpage at:- http://www.ancor.ch/tls/
Alive Mediasoft Release Phoenix Fighters & Turbo Racer 3D
Alive Mediasoft released both of these games in the week just gone. Phoenix Fighters is a Galaxy Force 2 like game and Turbo Racer 3D is, as the name suggests a 3D racing game.
A demo of Turbo Racer 3D should be released very soon.
T-Zer0 to be Released at WoA
ClickBOOM have announced that T-Zer0 will be ready in time for the World of Amiga show in London on the 24th & 25th of July. ClickBOOM will also be running a competition at WoA where you will be able to win a selection of prizes from themselves.
Heretic 2 Coming to the Amiga
Heres the press release from Hyperion.
Hyperion is very pleased to announce that it has (in collaboration with Stuart Walker from Digital Images) acquired a license from Activision to port Raven Softwares highly acclaimed Heretic II to the Amiga. Heretic II is the stunning conceptual sequel to Heretic and Hexen and is based on Id Softwares advanced Quake II(tm) engine.
The Amiga version will require a PPC processor (WarpOS) and a graphicscard and will take full advantage of 3D accelerators through Warp3D. The possibility of a 68060 version is under investigation but would in any case require 3D acceleration. Other features include virtual 3D sound (supported through AHI) and network-play (internet, modem, LAN). The Amiga port will be carried out by Peter Annuss (ADescent PPC, EGCS WarpUp), Joe Sera (AQCVid, Skyline II, ObjectWorkshop), Hans-Joerg Frieden (Warp3D, ADescent W3D, Shogo) and others. Release is expected to be early to mid Q4 1999.
Hyperions goal is to provide Amiga users with some of the best games to date and this is just the beginning, says Hyperions managing partner Ben Hermans. High-end games require high-end machines. There is some really exciting Amiga technology out there today with more on the horizon and we intend to push it to the limit. If users support us by getting us the sales we need, they will have a lot to look forward to.
Further information and screenshots can be obtained from Hyperions website at : http://www.hyperion-software.com
Darkage Software Update
Tales from Heaven has gone into its final stages of development and Darkage are hoping to be able to show the final version at the WoA show in London. Latest reports gives results of 40fps on 060+AGA and an amazing 100fps on 060+CGX.
Darkages other game, Alive, has been put on hold for the moment due to prioritys of other projects. People can give their feedback on the game via the Darkage Software webpage, if they get enough votes, they'll finish Alive.
Darkage have also started another project which they will also hopefully be showing at WoA. The Darkage Software is Http://www.idealia.net/darkage
SpaceStation 3000 delayed
SpaceStation 3000 has been delayed again, this time till sometime in September/October 1999.
Pagan Software Update
A lot has been going on over at Pagen Software. First of all they have updated information & screenshots of Scavengers and Magick. For those of you that don't know Magick is a real-time 3D strategic game with Starcraft/Civilization/Quake/Specops tendencies and as such will require a powerful machine powered by a PPC with WarpOS/3D installed.
They have also announced that they will be at the World of Amiga show and will be demo'ing Dafel:Bloodline.
World Foundry Update
Updates of both Maim & Mangle & Explorer2260 can be found on the World Foundry web site, there are also a couple of new screenshots of Maim & Mangle. The website can be found at http://www.worldfoundry.com
Diablos Land Update
Based on the results of the inquiry form they have decided to make Diablo's Land Gfx Card version in High-resolution (640x480) instead of low (320x256) that they have planed before. However AGA version will still remain in 320x256 with 256 colors. They have start re-rendering the graphics for High resolution and pictures will soon be posted to there web site.
I'm sure theres a lot of stuff that I have missed out but this was just a quick run-down of the news that I had close to hand.
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