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Epic to Publish all Future Pagan Games Developments. |
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Epic Marketing have announced that they will be publishing the forthcoming games from Pagan Games, heres the full press release.
Says Vince Pike of Epic: "This will be a strong co-operation where both partners can concentrate on what they are doing best: Pagan Games can concentrate on delivering top quality games and Epic on the Marketing aspect. We look at this as a very strong partnership which will deliver high quality products to the Amiga community."
Jason Hayman of Pagan Games, one of the co-founders of the Pagan Group adds. "Our partnership with Epic allows us a stable and supported base for future development of all Pagan Games in the next 3 years. We see this as a long term deal with Epic with a very promising future for us both. We are the largest development group on the Amiga with over 20 members working on 3 projects - and we are still hiring more!"
The first product to be released will be the Amiga title "Dafel:Bloodline", an action based RPG game. "Dafel:Bloodline" has an isometric 3D POV, similar to the "Chaos Engine" series and comes with a sound system called Full Sensual Gaming (FSG) which will be responsible for the best possible atmosphere ever in a computer RPG game. The features of "Dafel:Bloodline" are:
In relation to the SO, the ESO's (Environment Sound Objects) are used to add atmosphere and ambience to a level. In conjunction to background sound effects being played off the CD, ESO's are used to add an extra dimension to the audio set by trigger points on the game map.
The adventure and strategic elements arise from the solving of puzzles, the communication with other characters and the well being of Dafel himself.
Throughout the game there are sub-plots that are relevant to the core plot. Dafel must find and complete these to progress through the core plot. The game has been designed in a non-linear fashion allowing the player to revisit areas and solve puzzles in any order. There are however, key plot stages that need to be completed before progressing to another sub-plot/task. These key stages are always followed by a cut-scene to develop the plot further.
Dafel must also live in this world and to do so he must maintain his armour and sword and also feed and drink himself. Strategic elements arise in this management role of looking after his equipment and hunting for food. Dafel can also visit blacksmiths to maintain his armour and sword and also shops to buy provisions. In nearly every village/town that Dafel visits, there will be a building from where Dafel can undertake non-plot tasks to earn money and skill.
"Dafel:Bloodline" will probably remain the only product that will still support the Classic 68k based Amiga. The next project "Scavengers", an action based but still strategic game in complete 3D which will combine the best of Wing Commander and Command&Conquer into a new game, is scheduled for release on Amiga MCC and might also be developed for Amiga PPC and 3D graphic boards if there is enough demand for it.
More on this and other projects that Pagan Games and Epic Marketing are currently working on can be found at these webpages:
http://www.pagan-games.com
http://www.epicmarketing.ltd.net
http://www.epic-marketing.de
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