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News from September
1999
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Alive Mediasoft
Update. | |
Alive have been rather quiet lately, however, they have just come up with an
informative update on how their forthcoming releases are progressing. This
includes Cedric, Goal 2000, Whales Voyage 2, Extreme and Putty Squad. Read the
full story for all the news.
| | - 21st September 1999
- | Full
story | Source:- WWW |
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Pagan Games
Update. | |
Just a little bit of info from the Pagan Games camp. Heres what they have got
to say:-
All projects are carrying on as planned despite the rumours/situation
surrounding Amiga Inc/Gateway. Pagan has always stated that it will develop
quality games the Amiga. With that in mind, Bloodline will be our last 68k
production with Magick and Scavengers being our first PPC games. We will
reassess the Amiga situation after Christmas, but we will stick with the
Amiga so long as there is a userbase. Please check our website for further
info.
In a move to increase productivity, Pagan Games are looking a 2D artists to
join the Bloodline team. We are looking for people able to create and
understand the mechanics behind creating repeatable map blocks for levels.
We are also looking for 2D animators to continue work carried out on our
full game Manga animation's. For more detailed information, please go to:
http://www.pagan-games.com/News/September/Jobs.html
Thats it for now.
| | - 21st September 1999
- | Full
story | Source:- WWW |
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Payback.
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First look at a new Grand Auto Theft type game that is in development by a team
called Apex Designs.
| | - 15th September 1999
- | Full
story | Source:- WWW |
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Heretic & Shogo Pre-ordering. |
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I have just been informed that in a recent issue of the German magazine, Amiga
Plus there was aa full-page advert for the forthcoming Hyperion games Shogo &
Heretic 2 by Titan Software. The games were being advertised at 89DM for
pre-orders with this going up by 20DM at release time.
Heretic 2 should be out in November with Shogo coming at the end of November.
| | - 15th September 1999
- | Full
story | Source:- WWW |
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Wipeout2097 Pre-orders Being
Taken. | |
While on the subject of pre-ordering of games, I have recently been informed
that Blittersoft are now taking pre-orders for Digital Images game, Wipeout
2097.
Just to catch you up with some of the features this game will boast, as well as
the original features of the game that have been fully incorperated it will also
have the ability to run in a window on the workbench (incl. resizing), support
triple buffering for max. performance, will have increased maximal view distance
during the race, fogging effect, Mmipmapping/trilinear filtering (if supported
by hardware), gamma correction and optional frame rate limitation.
As you probably know, the game will be PPC only and requires a 3D gfx card.
The game costs £29.95 to pre-order whicgh you can do at http://www.blittersoft.com
| | - 15th September 1999
- | Full
story | Source:- WWW |
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Small Gilbert Goodmate Update. |
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Taken directly from the page of Prelusion, a small update on their forthcoming
game Gilbert Goodmate.
Just got back from the voice recording to continue work on the rest of the game.
Lorne is still in Stockholm to finish up the recording which is estimated to
about 3-4 weeks.
Production on the other areas of the game is running great. The majority of the
people in the crew is close to finished with their work, which means only a
small part of the work in all areas of the game remains.
The beta version has been somewhat delayed due to the unreal amount of work to
be taken care of. It's still starting to shape up though, and with all the stuff
being close to finished it's an undescribable feeling to finally see it all
start to come together into a playable game :-)
Until the beta version has been finished, the Beta Tester positions are still
open.
| | - 15th September 1999
- | Full
story | Source:- WWW |
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MSP Producing New Game. |
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A development team called MSP have recently re-started work on a Hypersports
like game that they started sometime last year, details on the actual game
itself are low at the moment, however, this is more of a request then to tell
you about the game.
You see, they are currently after a 3D artist to help with the development of
the game, preferbly someone who can use Lightwave. Anyone who thinks they are
upto the job and are interested in helping please email them at dcaparros@readysoft.es
| | - 15th September 1999
- | Full
story | Source:- WWW |
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Editorial - 6th
September 1999. | |
Now seemed like a good time for another one of them editorials of mine, will it
be another that many seem to disagree with, read and find out....
| | - 6th September 1999
- | Full
story | Source:- WWW |
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Darkage Software Update. |
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Darkage Software have just announced on their webpage that they will not be
supporting the AmigaNG until certain things are done.....Heres the
announcement.
This space is usually for our PR, but I (Paolo D'Urso, managing director and
main programmer) have an important announcement to do: We won't support AmigaNG
until they decide to give us technical specs and developer machines. Yes, we're
working on a new, secret title, and there would be no problems to do an AmigaNG
version as the code is very portable, but after the Bill Mc Ewen and Jim Collas'
departure, we're sorry to say that the only Amiga we support is the "classic"
one. We will finish our current titles and then see what the market will offer
us. It's hard for a small company to survive developing software for Amiga, and
if we don't receive support from Amiga Inc., we can't think anymore to write
games and programs for this machine.
| | - 6th September 1999
- | Full
story | Source:- WWW |
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Pagan Games Update.
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A small update from Pagan Games mainly concentrating on the job positions that
have been filled, heres what they have to say.:-
A Big thank you to everyone who applied for a job with us at Pagan. We've
made our decision and hired 4 new people. Greg New, Andrew Bell, Ken Heslip
and Lee Crawford. We have a huge response but just because we never hired
you, does not mean your work was of low quality. We hired people who fitted
the projects. You can find more information on our website.
We have also finally opened up our public discussion boards. These boards a
full of topics for discussions ranging from our games, to programming, to
the Amiga NG. Please come and join the conversations. You must register
yourself first form our website. This will give you a password and identity
for the discussions. You will NOT receive any junk mail from Pagan via
registration.
Check their webpage out at:- http://www.pagan-games.com
| | - 6th September 1999
- | Full story | Source:- WWW | |
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Between the Lines.
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A new 3D realtime action RPG from Dreamworlds Development, read the full story
for full details.
| | - 6th September 1999
- | Full
story | Source:- WWW |
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World Foundry
Update. | |
Heres the now regular update from the World Foundry regarding the situation on
their forthcoming games, read the full story for full details.
| | - 2nd September 1999
- | Full
story | Source:- WWW |
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New Virtual Grand Prix Demo Released.
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A new and final demo of Virtual Grand Prix has just been released on Aminet.
The game that was originally released in demo form under the name of AlienF1 a
few years ago has now reached the end of its development. The game should be
released withing the next few days.
The demo should be downloadable from any Aminet mirror, one of which is linked
below.
Virtual Grand
Prix Demo [1.25Mb]
A quick update on the features of the game reveals such things as all 16
circuits from the 1998 GP season, telemetry, 3D rendered animations, digitised
speech and of course, the most realistic racing simulation ever.
Development doesn't end completly here though as the author plans to improve it
with one of the first additions hopefully being PPC support which may allow
640x512 resolutions.
| | - 1st September 1999
- | Full story | Source:- WWW | |
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